Natsume Ono MMF Roundup: At the Finish Line

Well, here we are. It’s been an entire week of Natsume Ono, her comics, and a discussion of her work. This weekend has given the MMF a final burst of content, so let’s get started. I will keep the MMF call up until Monday evening, so if you have any content you want me to feature, please contact me using my twitter handle @mangawidget, my Contacts page, or by using the Manga Moveable Feast Google Groups page. Now, onward to the reviews!

First, Connie at Slightly Biased Manga has a review of House of Leaves, Vol. 3 and finds a lot to like. Still, she mentions Ono’s sketchy artwork as a source of some reader’s confusion, and I can understand that. Ono is hardly the only mangaka out there who has similar looking characters, but it’s a valid complaint, especially when volume 3 features face-0nly closeups more frequently than in previous volumes. I will be interested to see how Connie likes volume 4.

Next, Johanna Draper Carlson reviews Tesoro from the standpoint of someone who isn’t an unabashed fan of Ono (that would be my standpoint, obviously) and finds quite a bit to like despite her distaste of Ono’s longer works like House of Five Leaves. Johanna’s critique of Ono is that her writing style allows her to focus on incidents and moments, and that this style doesn’t mesh well with a longer running series, but works great for a collection of short stories.  This is a very interesting review, since many of the people writing for the Manga Moveable Feast are fans of Ono, so I invite you all to check it out.

Jason Green, host of the early October Love Hina Manga Moveable Feast, has some pretty strong words for not simple:

Given the reputation of both Ono in general and the book in particular, I went into not simple with high hopes. I finished it feeling not only disappointed but, honestly, kind of gross. Withholding spoilers, the story takes several turns that feel exploitative, even more so in the context of Ian’s mercilessly downtrodden existence.

Certainly this isn’t my experience with the comic, but I can see Jason’s perspective. not simple is a miserable- the subject matter demands it be so. Still, exploitative isn’t a word I would use to describe not simple, and I don’t think it was the experience of many other reviewers in this MMF – which is a perfect example of why this digital monthly book club is so fascinating. To get another take on not simple, Jason Green is your man.

There is certainly more content out there to be found, so I will close this post tonight and look for more tomorrow. One more day until the Natsume Ono Manga Moveable Feast is on the books. Let’s finish strong, folks!

Natsume Ono MMF Round Up: Day 4

Welcome back! There is some dynamite content from some well known bloggers and some fresh faces. Remember that if you are interested in having your Manga Moveable Feast content featured in these round ups and the archive page, please Tweet me at @mangawidget, contact me via my Contact page, or use the #MMF twitter tag.

We have some absolutely wonderful writing today, so let’s take a look:

First up is a relative newcomer to the Manga Moveable Feast, Anna Whittingham, who has an excellent feature of one of Natsume Ono’s BL titles, Kuma to Interi. Anna is the translator for BLBangBang, a localization group participating in Digital Manga‘s Digital Manga Guild publishing project. As such, she offers a slightly different perspective (she’s read the book in Japanese) so can expound on what makes Kuma to Interi such a tantalizing target for localization.

Manga blogging powerhouse David Welsh of Manga Curmudgeon also has a feature of Ono’s unlocalized work, and looks again at a project I have been hoping to see published in the USA for quite some time – Coppers, which is supposedly Natsume Ono’s take on police drama like Law & Order. While I am not sure how Ono can handle the tension of a police title with her laid-back style, like David, I am willing to give any Natsume Ono-written comic book a try.

Two of David’s partners in crime over at Manga Bookshelf, Melinda Beasi and Michelle Smith, have a great conversation about La Quinta Camera, House of Five Leaves, and Tesoro. Discussing their discussion feels a bit too meta, and I don’t want to ruin anything for you, fine reader, so just go check it out already.

On a completely non-Manga Bookshelf note,  Derek Bown at Burning Lizard Studios has a review of House of Five Leaves, who makes the claim that

House of Five Leaves is meant to be read the way an ink painting is meant to be appreciated. It’s not so much about the details that are there, but rather those that are not.

An interesting viewpoint, and my opinion of the series is fairly similar, although maybe not as direct.

Lori Henderson has her own views on House of Five Leaves on a Manga Xanadu, which recently received a face-lift. Lori makes an astute connection that while Masa is one of the least compelling characters (honestly, the guy has the personality of bag of sand) of House of Five Leaves, he is the glue that keeps the wonderful character interactions of the series running smoothly.

Natsume Ono MMF Round Up: Days 2+3

Wow, this week is going fast – we’re already close to halfway done with the Natsume Ono Manga Moveable Feast. If you have content you would like to have featured in these round ups, please send me a message using my Contacts page or the MMF Google Group. I am also scanning Twitter for the #MMF hashtag, and you can tweet me up at @mangawidget (There are so many ways you can say hi to me, so no excuses!).

Yesterday we didn’t have too much in the way of content, but I did post an essay regarding Natsume Ono’s different styles and her choice between the two in series like La Quinta Camera versus the more serious House of Five Leaves.  Some reviewers have poo-poo’ed the rounded, less complex style she uses for books like La Quinta Camera and not simple, and I think that these reviewers are missing a very significant point. Check out the link for more discussion.

David Welch at the Manga Curmudgeon explored one of his older reviews from his Flipped! column (which originally ran at comicworldnews.com, and afterwards at The Comics Reporter) – in this case, it was a review of not simple back when Natsume Ono was first being published in the US. I’m going to steal a quote here, because I think it’s so perfect for the spirit of this MMF:

There’s just so much to admire about Ono’s work – its variety, its uniqueness, the level of talent it suggests. I don’t think it’s unreasonable to hope that she becomes one of those creators whose popularity transcends the audience specifically interested in comics from Japan and those who are interested in well-made comics in general.

It may be wishful thinking on my part, but nevertheless, I feel that this has been the case. Many of my American only comics friends have read House of Five Leaves. My little sister, who generally doesn’t read comics devoured La Ristorante Paradiso and Gente.

Next up from this afternoon is a review of Tesoro by Kristen at ComicAttack.net. Kristen finds a lot to love about Tesoro, from the individual stories, the sketchy and spartan illustrations, and the book’s construction. Why haven’t I gotten my copy of this book yet?!?!

Finally, Ash Brown at Experiments in Manga has a review of the first volume of House of Five Leaves. Ash points out the true strength of this series lies in the interaction between Masa and Yaichi, and how their strange friendship develops.

Natsume Ono and A Choice of Styles

When I originally wrote my review of La Quinta Camera, I mentioned Natsume Ono’s conscious choice of style as a strong point of the book. One of the things I admire greatly about Natsume Ono is her ability to determine a specific voice for each of her written works, and varies her illustration technique with each work to match that voice. Some books like Gente and Restorante Pardiso are more expansive, more expressive, and more proportionate, and in a sense, “less cartoony,” while other works use a larger, rounder, sketchy style.

Some of the other reviewers in the mangasphere have decided that this conscious choice in style is a harmful one (at least if she is going to not illustrate in her more serious style). I disagree with this, and since this is a Manga Moveable Feast, I feel the need to address these comments as a way to discuss Ono as well as express my counter argument. A review by Snow Wildsmith at ICV2 has said that the style of La Quinta Camera makes it seem as though “the creator herself didn’t consider these characters to be overly important creations,” which not only do I find preposterous, but I also think it completely ignores the subtle intricacies of Ono’s illustration and asserts that only the most life-like illustrations can bear any critical weight.

Unlike many artists who use one voice for a majority of their work, Natsume Ono has two that she uses frequently – the more realistic, lanky, ultra-lean and long style that is evident in Ristorante Paradiso, Gente, and House of Five Leaves, and a more rounded, shorter, simplified style best expressed in La Quinta Camera. There are mixes of both – Ono’s not simple is both rounded and simplistic, but takes on some the lankiness of her other voice. These two voices play a key role in the way that Ono constructs her narratives.

I think that we can agree that La Quinta Camera has a simple art style, but it should also be mentioned that this book is less focused on the long term and developing storyline, and more interested in showing snippets of an ongoing story. This is a real slice of life, but it is generally speaking less serious in tone than Ristorante Paradiso. La Quinta Camera does not take itself quite as seriously, and its simpler artwork exemplifies that.

The simple art has a function for La Quinta Camera, and I think that is what Snow overlooked as part of her review. Just because something is more simplistic in its looks does not make it less tragic, poignant, or significant. As an example, Chester Brown, in his transition from Louis Reil to Paying For It, crushed down his fairly detailed black and white detailing into something more sparse and charged. Some might even say insectile:

(Click to enlarge)

Does this mean that Paying For It is less of a comic book, or that Chester Brown cared about it compared to his earlier work? Most certainly not – the choice of style is an artistic choice designed to create a look and feel that the artist wants to embed into the comic, just like the choices that Ono has made to differentiate La Quinta Camera and Ristorante Paradiso.

As far as Natsume Ono is concerned, yes, the imagery from La Quinta Camera is simpler than the imagery from Ristorante Paradiso. However, Ristorante Paradiso was a complex emotional grind for the main character who looked to reconnect with her estranged mother and make a name for herself in an Italian restaurant. This story demands a less whimsical attitude, and an art style that conveys the seriousness of tone that Ono wishes to convey.

La Quinta Camera is more fluid and open in its construction, and also in its storytelling. Charlotte, in the first character, introduces herself as a transient part of a story of a five-room apartment where 4 unusual men live. The story itself is as connected to the apartment as Ristorante Paradiso is to the restaurant, but the feeling is different – the people that move in and out of this apartment see into its existence like a person looks through a window, and the book follows suite, giving the reader a window into the life of these characters. The vignette-like moments are designed to do something completely different than the long form of Ristorante Paradiso and House of Five Leaves, and a different style of illustration suits that change.

While certainly I cannot fault illustration preference (I assume that many would prefer the art of Ristorante Paradiso to that of La Quinta Camera), I reject the notion that one has more heft or critical weight because it is more complex and realistic, or that an author would care less about a piece of work because of the chosen art style. Style, just like every other part of a comic, is just another piece of the story that Ono tells, and I think that the story and mood conveyed in La Quinta Camera are both beautiful and simultaneously different than those of Ristorante Paradiso. And, I think that is just how it ought to be.

Natsume Ono MMF Round-Up: Day 1

The Natsume Ono Manga Moveable Feast started off today with a few great reviews and my own essay on Ono’s placement of the camera in House of Five Leaves – here’s the round up!

Kristin over atComicAttack.net posted a thorough review of Ono’s large work,  not simple  and likens Ian’s involvement in the other characters’ lives to the fibers of a cloth – each strand he touches, he breaks, mends, or fashions, in his own way, into a different and subtle pattern.

David Welsh, one of my favorite bloggers, has a review posted at Manga Curmudgeon, that touches on  Tesoro,  the latest content from Viz Media, and a collection of her earlier short stories. David likes what he sees, and finds the roots of other Natsume Ono epics in these small moments. I am excited to get my copy of this book later in the week.

Finally, I have an essay that looks at the unique camera of House of Five Leaves using images from the comic itself to illustrate my points (albeit not as well as some other blogs might). I think that Natsume Ono has a very keen eye for “camera placement” in comics, and has a really unique sense of motion and what is important in some complex scenes.

Please check out the Natsume Ono MMF Archive for these and other MMF content posts all week!

The Unique Camera of House of Five Leaves

Welcome to the Natsume Ono Manga Moveable Feast. I am proud to be hosting this month – Natsume Ono is one of my favorite mangaka, and her distinct style and narrative tone are what draw me to so much of her work.

As I have been reading House of Five Leaves, I have noticed a certain cinematography that many manga lack – Natsume Ono’s staging and scene creation are a unique feature of her work.

One of the most pronounced cinematic cues that Ono uses throughout House of Five Leaves is a “cut on motion,” where Ono breaks up the actions of characters in multiple panels. For example, this image (volume 2, chapter 11, pg 102) shows Goinkyo setting down his tea cup. While the action here is fragmented based upon the medium of comics itself, the act of putting down a cup could have been incorporated into the last panel. The “cut on motion” here adds tension and allows us to focus on the silent, thoughtful stare of Goinkyo in the upper panel.

We also see this technique used in the first fight scene of the first volume, which shows us very specific portions of the fight between Masa and the hired samurai. While on first glance, the action seems almost incomprehensible, the distinct “shots” of the action show quite a bit – a determination and fighting spirit that Masa has, the results of the fight, the fluid motion and skill Masa has with a sword.

These shots also do something important in what they don’t show us – which of the two samurai does Masa wound? How did he manage to chase them off? Ono decides that this information isn’t necessary – rather, the most necessary portion of the fight is Yaichi’s look of disbelief and gaping jaw as Masa quickly and soundly defeats his enemies. This decision-making shows that Ono is not an ordinary mangaka. For many, the focus of the fight would be an interesting way to bring action to a fairly peaceful and laid-back story – but focusing on the fight actually detracts from the content and the emotion displayed.

Stepping back to the page above, it has another trait that I find unique for its use of the inanimate object – in this case, a cup. Ono will use panels like this to create a somber mood for House of Five Leaves, where her less “serious” works, like La Quinta Camera, focus more on the characters as they say and do things throughout the book. In a book like La Quinta Camera, the story is especially told by the reactions and various emotions of the characters, but in House of Five Leaves, the emotions of the various characters are a bit more muted because of the setting. Whether the panel’s focus image is candy, a snapping turtle, money, or radishes, these steps away from the characters allow us as readers to focus on either what is being said, or the lack of words – in this case, the thoughtful silence and judgment of Masa by Goinkyo.

One of the other techniques Natsume Ono uses throughout House of Five Leaves is the downwards shot. Masa is described as being a very tall man, and Ono chooses to display this information by basing her panel composition around it. We often get the viewpoint of the main character, Masa, which often involves looking down on the other characters. As a illustration and composition standpoint, I love these scenes, because they generally contrast Masa’s strong and downward-looking glance with a weak and non-confrontational main character.

On the page to the left (volume 2, chapter 13, pg 162) we see another of Ono’s favorite cinematic shots – a series of close, personal, and stark images of each of the characters, involving their conversation and getting close and personal to each. Then, a distancing shot, which shows the world around them, and broadens the scope of the conversation (and sometimes, willfully distracts from it). Then, the distance shot followed by closer feature panels. Again, what isn’t said here is far more important that what is.

Ono’s panel construction reminds me of Japanese film, in some ways. Her dedication to composition and meaningful editing, the use of cut on motion and her incorporation of the ordinary into her most impressive scenes make House of Five Leaves a unique experience, and a read that bears repeating.

Natsume Ono MMF Archive

This page will act as the complete archive of any Natsume Ono content written for the Manga Moveable Feast between 11/13/2011 and 11/20/2011.

Contributions from:

Groups:

The Manga Out Loud Podcast #52 – Ed Sizemore, Johanna Draper Carlson, Kristin (of ComicAttack.net), and Alex Hoffman

Off the Shelf: Natsume Ono MMF – Melinda Beasi, Michelle Smith

Individual Writers:

Derek Bown (Burning Lizard Studios):
House of Five Leaves Vol. 1 Review

Ash Brown (Experiments in Manga):
House of Five Leaves Review

Connie (Slightly Biased Manga):
House of Five Leaves Vol. 3 Review

Johanna Draper Carlson (Manga Worth Reading):
Tesoro Review

Sean Gaffney (A Case Suitable For Treatment):
Tesoro Review

Jason Green (Playback:STL):
not simple Review

Kristin (ComicAttack.net):
not simple Review
Tesoro Review

Linda (animediet.net, animemiz.com)
La Quinta Camera

Lori Henderson (Manga Xanadu, Manga Village):
House of Five Leaves Vols. 1-2 Review

Alex Hoffman (Manga Widget, Manga Village):
The Unique Camera of House of Five Leaves
Natsume Ono and a Choice of Styles

David Welsh (Manga Curmudgeon, a Manga Bookshelf blog):
Tesoro Review
Re-flipped: not simple
Undiscovered Ono

 Anne Whittingham (Chic Pixel):
A Call for Localization: Kuma to Interi by Basso

Jason Yadao (Otaku Ohana):
not simple Review

Round Ups:

Day One
Days Two & Three:
Day Four

Days Five & Six
Wrap Up


Recommended Reading:

Alex Hoffman (Manga Widget, Manga Village)
La Quinta Camera Review

Johanna Draper Carlson (Manga Worth Reading):
Ristorante Paradiso Review

Justin Colussy-Estes (Manga Village):
not simple Review

Lori Henderson (Manga Village):
Gente Vol. 1 Review

Kristin (ComicAttack.net):
Gente vol. 1, House of Five Leaves vol. 1 Review

House of Five Leaves vol. 2 Review

Gente vol. 2 Review

House of Five Leaves vol. 3 Review

Gente vol. 3 Review

La Quinta Camera Review

House of Five Leaves vol. 4 Review

Linda (animediet.net)
Natsume Ono Appearance and Book Signing at Kinokuniya

Khursten Santos (Otaku Champloo):
Natsume Ono/Basso Feature

Cathy Yan (Manga Bookshelf):
Don’t Fear the Adaptation: Ristorante Paradiso

David Welsh (Manga Curmudgeon, a Manga Bookshelf blog):
Gente
Vol. 3 Bookshelf Brief

House of Five Leaves Vol. 2 review
House of Five Leaves Vol. 3 Bookshelf Brief
House of Five Leaves Vol. 4 Bookshelf Brief
La Quinta Camera Bookshelf Brief
Ristorante Paradiso review
A license request for Basso yaoi

Connie (Slightly Biased Manga):
not simple Review

Jocelyn Allen (Brain Vs. Book):
A Look at Nigeru Otoko
A Critique of the Tranlsation of Sariya Goyou/House of Five Leaves

Anna (Manga Report)
House of Five Leaves Vol 1 Review

House of Five Leaves Vol 2 Review
House of Five Leaves Volume 3 Review
Ristorante Paradisio Vol 1 Review
Gente Vol 1 Review
Gente Vol 3 Review

Aaron Kooienga (Manga Power)
not simple Review

Cross Game MMF: No Character Left Behind

This is it – the final day of Cross Game posts from Manga Widget. I hope that you’ve enjoyed all the content here, and all the other blogs contributing to this month’s Manga Moveable Feast. Special thanks go out to our excellent host, Derik Badman at The Panelists; if you haven’t visited the site and seen all the content, now is your chance.

Today, I wanted to focus on something a little less like a footnote, and more like a stray observation about Adachi’s style of story development. One of the things that makes Cross Game such an interesting and involving read is its character development – and not just the development of a few odd characters who make up the bulk of the action in Cross Game. We see Aoba develop and get to experience Ko’s coming of age, but Adachi has plans for all of his characters.

In the first volume, Nakanishi, one of the players on the Portable team, is shown angrily fighting the high school team. This isn’t important to the story, other than these thugs from the high school team and their antics are Ko’s stated reasons for not joining the baseball team. I feel that Ko’s statement doesn’t have a whole lot of validity – he doesn’t have to show Nakanishi after a fight, his hands bloodied, his range barely contained within the panels of the page. But he does, and develops Nakanishi as a character. We know that he hates injustice and bullying, and that he has a hot temper.

One of the interesting characters that Adachi spends quite a bit of time developing is Senda, a boy in Ko’s class who fancies himself a pitcher and makes it onto the Seishu team only to later be kicked out and put on the Portable team. While at first, this character is merely a source of comic relief for readers and a source of irritation for Ko and Aoba, he suddenly becomes something more – he becomes part of the team. We get to see a great interlude in the third omnibus that shows how Ko and the baseball team spends their New Year holiday. Senda spends the day out trying to find people to hang out with, and finds out after he comes home that the team has been over to hang out, and has since left. This development shows us what Senda is – an insecure boy who hides his fears and anxieties under a mask of boastful confidence. Again – not a necessary detail for the story of Cross Game to continue, but a detail that helps readers connect to the characters presented in Cross Game.

All this character information is presented in a show, not tell sort of style. Adachi is adept at showing readers things that help them connect the dots; his character development is certainly one of these things.

This character development is unlike anything in other shonen or shojo manga, and solidifies Adachi’s place as a great author and entertainer. Because of his attention to detail and focus on the development of his entire varied cast of baseball-playing high-schoolers, Cross Game transcends its Shonen Sunday background and can, if even only for small moments, change from a form of entertainment into art. And we are much the richer for it.

MMF: Cross Game and Mono No Aware

Welcome back to the Cross Game Manga Moveable Feast. This week, the manga blogosphere is doing its best to feature Mitsuru Adachi’s stellar sports manga, Cross Game, and already there has been some terrific writing, especially at The Panelists, where Derik Badman is hosting this month’s festivities. There is a lot of wonderful writing that comes out of each month’s MMF, and I love to dig into it and learn from it. Case in point -
earlier this week, David Welch at the Manga Curmudgeon explained some of the reasons why he loves Cross Game. (This article is excellent reading, by the way, and I recommend it to all of you).

As I was reading through his article, I realized that he had used a term I had not seen before: mono no aware. The phrase comes from Japanese literature, and I was curious what he meant by it. As I read and learned, I found that I too was impressed and moved by the series’ use of this literary device, but up until that moment in time, had not properly considered it or defined what it did for Cross Game. What is mono no aware, and why is it so important to Cross Game?

Mono no aware (物の哀れ) or literally “the ah-ness of things” or more accurately, “the sadness of things” is a literary device that most likely arose during the Heian Period around the same time that The Tale of Genji was written. It is a mixture of Shinto and Buddhist thought; a Shinto expression of beauty and awe (aware) regarding the instability and impermanence of life (mujo). The form of this idea that we discuss today was developed by Motoori Norinaga (1730-1801), a Japanese studies scholar who postulated that mono no aware was the essence of Japanese culture. Interestingly, this aesthetic is echoed in the writings of Virgil, a Roman scholar who uses it in The Aeneid and calls it lacrimae rerum, or “tears for things.” The express idea in this aesthetic is that we marvel at and mourn the fact that life is constantly changing, and that moments in time are fleeting.

Cross Game is, with all its baseball trappings, a book about loss and the way that people interact with that loss. It is no surprise then, that Adachi uses mono no aware actively throughout Cross Game. The loss of Wakaba is the key instigator for this – the main characters, Ko and Aoba, are still dealing with her loss, and reflecting on that makes them keenly aware of how quickly time passes. In relation to Wakaba’s drowning it seems, we see many scenes that use mono no aware around bodies of water – the local stream, the municipal pool– each reminding both that the time prior to now was fleeting and full, and that it is now gone, and that the same is true for the present. Ko and Aoba both struggle to come to terms with their loss, and this is part of what makes Cross Game such a wonderful read.

Adachi is not the only mangaka who uses mono no aware to good effect. Kozue Amano, writer of Aqua and Aria, uses it heavily in her work, as does Kaoru Mori, the author of Emma and recently released The Bride’s Stories. But reading Cross Game, I find myself in a state of melancholy. I marvel at each chapter and contemplate the very fleeting nature of life and our experiences in it. Cross Game embodies mono no aware and makes it personal for me; it is that personal interaction that makes Cross Game such a joy to read.

Manga Widget Investigates, MMF-Edition: Katsu!

Hey folks! We are postponing this week’s Rescue Me! post in lieu of a MMF license request. Please check back in next week for more Rescue Me! content.

As hopefully you know, this week is the Cross Game Manga Moveable Feast, a monthly celebration of manga that lasts an entire week. For May, we are celebrating Mitsuru Adachi’s critically-acclaimed Cross Game, a Shonen Sunday manga published from May of 2005 until February of 2010. Derik Badman is hosting the MMF at The Panelists website, so check back there every day this week for more Cross Game content. Cross Game is 17 volumes long, and is being published in an omnibus format in the USA – seven of the 17 volumes have been released so far, the first translated omnibus volume consisting of the first three volumes, while the second two omnibuses are two volumes long apiece.

Mitsuru Adachi is a sports writer, primarily. He has worked in other genres, such as history and fantasy, but his major area of expertise is sports manga, which is why we haven’t seen too much of him the USA until now. Being a sports manga writer is sort of a kiss of death in the publishing industry in the USA – manga like Prince of Tennis and Eyeshield 21 are not popular in the USA, even though they do very well in Japan. This difference comes from the  audience differences between the two nations – in Japan, manga is for everyone, and caters to people of wide tastes and hobbies. Shonen Sunday and Shonen Jump target kids in junior high and high school, and manga in Japan has a much higher penetration rate than here in the USA. And, to be blunt, many of the people who read manga in the USA are not sports-oriented, and don’t enjoy reading about sports.

Cross Game has shown us that even when an author focuses on a sport, they can still manage to tell other stories. Adachi is especially adept at de-emphasizing action and the very meat-and-potatoes scenes that make most other sports manga tick – instead, he focuses on character interaction and emotion, and lets the reader fill in the blanks when it comes to action. It’s a very slick presentation that features a sport, but does not emphasize it above all other things.

Despite his perceived limited scope, it is my opinion that Mitsuru Adachi is one of greatest mangaka in Japan, rivaling Rumiko Takahashi in skill and popularity. His work is allegoric yet heartfelt, and maintains a pace and scope of storytelling unmatched by other mangaka. It seems like a tragedy that more of his writing has not yet made it to the USA, and I think that this is a problem that Viz Media and its parent companies need to rectify, so I’m making a suggestion for Viz Media‘s next Adachi release – Adachi’s 2001-2005 series Katsu!.

Katsu! is a boxing manga about a young man, Katsuki Satoyama, who joins a boxing gym to meet a girl Katsuki Mitzutani that is in his freshman class. After training a bit and sparring, he finds out that he has a latent talent for the game – and comes to discover that he is the son of a pro-boxer. The series features Adachi’s signature every-man main character and the feisty female co-lead who gives him headaches, but this time framed around the sport of boxing.

I’m sure that other people interested in Adachi would like to see his other major baseball series, H2, released in the USA, but I think that Katsu! is a much more reasonable series – like Cross Game, the series does not break 20 volumes (Katsu! is 16 volumes, Cross Game is 17). Both are more modern than H2, which ran for 34 volumes from 1992 to 1999, which isn’t necessarily a problem in art style, since Adachi has been pretty consistent with his art for the past 25 years, but I doubt that many publishers would want to start printing a 34-volume baseball epic that started print almost 20 years ago. Katsu! is a fine compromise and showcases Adachi’s ability to write about more than just baseball.

Part of what we doing an MMF is celebrate not only the story being told, but also the writer telling it. I think it is high time we let Adachi loose on American soil and get more of his manga translated into English. The stories are riveting, wonderful examples of how excellent comics can be, and Cross Game is only a taste of what he can offer to English-reading fans. Katsu! is a fine next step, and it is my hope that Cross Game does well enough to make other Adachi series viable for print in the US.