Manga and the Problem of Discovery

Manga as an industry has had a  lot of rough beats in the past few years. The market crash of 2007, fueled by mediocrity and the $9 trade paperback. The fall of Borders allegedly put TOKYOPOP out of business. Small publishers are relying on preorders now more than ever.  And piracy is as rampant as it has been in the past 5 years. Mangafox Manga aggregators like Manga Fox and Manga Reader are high on the list of the world’s websites (Manga Reader recently clocked in at site #720), with around 18-20% of all traffic coming from the USA.  Searching the term “manga” at Google or Bing brings up the Wikipedia article, two legitimate companies (Manga UK and Manga University) and 7  manga aggregators. Using some simple web tools, something else becomes apparent – that while search engines like Google are still the major source of hits for aggregators, the number of people accessing them from Facebook is increasing (7-9% of all incoming traffic in the past 12 months, and growing). MangaFox’s facebook page has 494,000+ likes, and cheerily states “Be sure to suggest this page to your friends!” There is more egregious behavior out there; the mere fact that MangaStream calls itself an “Arts/Humanities page” seems boldly offensive. And the sad fact is that none of these readers are paying creators while reading – but are consuming comics at a breathtaking rate. Mangahere

So manga itself – people out there get that. It’s become fairly common as the world gets smaller. Free is a great price. But manga as an industry, manga where you actually pay someone for a book? That is not so common. Onto the questions then: How to manga companies promote their existence?  How do we make paying for manga more appealing than piracy? How can we get new readers to discover manga in a way that is beneficial for the creators? I posed this question on Twitter and got an answer from Ben Applegate:

I think step one for publishers is to make an example out of a major manga aggregator and settle with the others. — Ben Applegate (@benapplegate) March 7, 2013

I agree in principle about aggregators – they’ve been making a profit by advertising for a long time, and their business model, if you can call it that, does not pay creators or license holders. Manga aggregators are the source of most of the market’s woes. But would people reading manga on aggregators today actually buy comics if their online hotspots for all things free and fun disappeared? Ben seems to think so, but I’m less convinced.

Many if not all of manga’s newest readers find it in a few ways:

  1. Randomly at a bookstore
  2. A friend convinces them to read a volume that he or she already owns
  3. Local library groups or library selection
  4. The internet

Assume you get into manga in one of the top three ways – manga is a physical product, a book that you borrow or buy. It’s an actual physical thing. But if you find manga through the internet, it’s a digital thing – and it’s free no matter what. If you were used to free (and had never considered manga a consumable, purchasable thing) paying for volumes might not come so quick. According to a recent twitter message from Vertical, they have 3,000 steady readers who purchase content. I am happily within that 3,000. But who knows how many people are reading the content Vertical has licensed on aggregators? It may be upwards of 100,000 (or more) readers a month.

So what else can we put on the table? Ben has a thought:

Other things I think pubs can do: Actually work to engage the direct market, which is woefully uninformed about manga.

— Ben Applegate (@benapplegate) March 7, 2013

While I don’t know all of what that would entail, it’s a broad suggestion that carries a lot of weight. I have a few thoughts of my own:

1. Free reading services for various chapters of books online from the publisher - a JManga7, if you would, for big titles like Naruto, Bleach, One Piece. I’m not talking “free preview” either. I’m talking 1 chapter a week, maybe older content, with easy access to current Shonen Jump. Pay X to view as many comics as you want for Y amount of time or buy the latest chapter of the series for $0.69 USD. This might help some readers who are into manga week by week, and digitally – but it gives you a platform to fight against the free. Pay artists to write digital only stories that can only be retrieved through the digital platform. Offer promotional materials and other extras that are hard to find in aggregators. Maybe have previews of a few panels that haven’t been published anywhere. In short, make it the digital platform of choice, because of availability, and because it is worth paying for. And, since I’m in a land of dreams, make it universal – all publishers on a single platform.

2. Increased access to physical copies at libraries - manga has a unique and compelling case to make in many different libraries, from school libraries to the monolithic library partnerships like CLEVNET. Manga is a popular borrowing item, but it doesn’t get a lot of time in the sun at these libraries. Publishers could work more with library representatives to create informational sessions about manga and comics for kids and parents. Increasing physical copy readership via the library increased manga purchasing in my local area (when I worked in the library business), and I suspect the same would happen on a larger scale.

3. Partner physical copies to digital ones - again, this is about building value for the paperback or hardcover book, but why not allow a person who has bought a physical copy to have a digital copy as part of their physical purchase? How many people with paperback One Piece collections are actually buying the same volumes on Viz Media’s app? I think that the benefits of a digital + print release has a lot of potential. This has a lot of different possibilities, from allowing book purchasers to be able to follow their favorite stories in multiple formats to giving multiple chapters of other similar manga to the physical copy purchaser.

Ultimately, the industry needs to add physical value to an otherwise digital world. If publishers make buying content easy and cross-platform, and make sure their customers know that they are delivering a quality product they can’t get anywhere else, the industry will do itself a great service. Aggregators aren’t helping the issue of the market,  but if 90% of manga readers are getting content online, manga publishers need to consider how to incorporate digital content, add value, and be responsive to the changes in reading habits. Until then? MangaFox will still have its thousands of fans, while manga publishers struggle to make ends meet.

Edit: After a discussion with Ed Chavez of Vertical today, I’ve edited some statements for clarification. My points still stand.

Do We Need More Manga Micropublishers?

A Zoo in WinterI’ve been reminiscing over A Zoo in Winter and rereading my small collection of Jiro Taniguchi manga lately. Taniguchi is a fantastic draftsman, and has some truly remarkable comics under his belt. Sadly, there are not a lot of these comics published in English.

Western comics and manga can live together peacefully, if not joyously, but there are certain business models that work better in a land without translators and licensing fees. One of these is the micropublisher. Now, to be fair, all comics publishing is essentially niche publishing, and art comics like Fantagraphics are an even smaller niche. But the micropublisher is phenomenon that goes beyond publishing as a business. It looks at publishing as an art form, and the publisher, often one or two people, decide to publish a book. They may only have two or three books under their banner.

The Voyeurs, By Gabrielle Belle

A good example that comes to mind is Uncivilized Books, with 16 titles to its name, most of which are the work of Jon Lewis or Gabrielle Belle.  Another is Koyama Press. The powerful thing here is the relationship between the micropublisher and their writers. These publishers, because they are so small, can have an intimate connection with their creators in a way that a Penguin Group could never have.

This is very difficult with Japanese media. With translations, licensing fees, and the like getting in the way of that intimate relationship, we see much fewer micropublishers that work with Japanese comics. Even if there is a person who would like to create micropublishing work with Japanese comics, going through the licensing and translating would likely scare off or present a high barrier to entry to all but a few dedicated publishers.

The essence of the micropublisher (to me) seems to be the almost archival nature of the business. The idea that something is worth the money to be printed and distributed for sale and consumption is powerful. And we see this mentality in some of our smallest publishers, like Ponent Mon/FanfareVertical,TopShelf and Fantagraphics. These publishers have a history of choosing titles that are both archival worthy and representative of the art they believe should be available to American audiences.

A question is: does this selection of publishers really present the content that you want to read?

My own answer is no. These publishers have released amazing content. Without them, I wouldn’t own copies of Wandering Son, Ayako, A Distant Neighborhood,  or AX. But there is a lot of josei manga (which typically does poorly in the wider bookseller market) that I would like to read, and while Vertical has done a good job picking very “Vertical” josei titles, I want more.

Your own answer could vary. I want more geikiga, more historical manga, you might say. I want to read garo or experimental/avante garde manga. I want to read more sports manga. Mecha manga, cooking manga, etc. What do you want published that isn’t published right now?

Micropublishing is a labor of love. And sometimes it is hard business. But, another question: If you aren’t satisfied with the manga output in the US – why not do it yourself?

Guest Post: Rescue Me! Kyo Kara Maoh!

While I intend to get my Rescue Me! series back up and running in the near future, I recently received an email from a reader of Manga Widget asking if I would be interested in discussing one of her favorite manga that is currently in need of a rescue. After a little discussion, Teresa wrote a nice guest post below. If you have a license you want rescued and would like to have your writing featured at Manga Widget, please contact mangawidget *at* gmail *dot* com. Teresa tweets at @Vineyardelf.
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Kyo Kara Maoh! is a fantasy series originally licensed by Tokyopop, but remains unfinished in English after the company closed shop in 2011.  It started out as a series of light novels written by Tomo Takabayashi in 2000, and was adapted into a manga illustrated by Temari Matsumoto  and published in Kadokawa Shoten’s Asuka anthology. The first seven English volumes are available from the secondary market, but the series is still ongoing, with at least a 15th volume in Japan currently published.

The series details the story of Yuri Shibuya, a seemingly typical 15 year-old Japanese boy, as he is transported into an alternate universe where humans and demons coexist. It turns out that Yuri is actually not of our world, and is the next king of the demons.  The story follows Yuri as he tries to make sense of his new role, from making peace with the humans next door to handling his accidental engagement to another man. He is helped along the way by his advisors and his new fiancé, all of whom have their own ideas about his kingship and how he should rule. The focus of the story seems to be on the relationships between the new king and his advisors as they struggle to bring peace and prosperity to the land, and it’s engrossing to watch Yuri develop from the different perspectives of his advisors and guardians.

At first blush, Kyo Kara Maoh! seems to be a simple male harem fantasy story, but it actually has surprising depth.  Yuri is a genuinely likeable protagonist while still managing to have flaws. In fact, one of the most appealing parts of the story is how flawed but relatable and lovable the characters are. There are no perfect Prince Charmings in this story; even the most affable of the advisors has his secrets.

The story is also light and easy to read while still being engaging. I started to read the first volume with a healthy sense of skepticism, but was completely absorbed by the middle of the book.  Kyo Kara Maoh!  manages to be serious while still funny enough to keep me giggling out loud at the lighthearted parts, to the point that I was garnering stares from people nearby. I also am impressed at the way the male-male engagement has been handled so far in the first seven volumes. It’s an important part of the story that does not overwhelm the rest of the story, and it’s really heartwarming to see the relationship develop at a realistic pace outside of mere physical attraction.

I’ve been dying to continue Kyo Kara Maoh! ever since I learned that there were more volumes. Given their previous rescue of other old Tokyopop titles, I can definitely see thing being picked up by Yen Press, perhaps in collected volumes as the single ones are somewhat thin. Jaded as I am, it’s rare for me to get so absorbed, and I would hate to see a series with such broad appeal languish.

Manga Widget Investigates: Wolfmund

When you are a manga reader always looking forward to the next big license, summer is one of the best times of the year. This is the time of San Diego Comic Con and Otakon, big events in the manga and anime world. Many licenses are announced (or sometimes confirmed, depending on if Amazon gets too frisky) and this oftentimes has readers searching for information on the latest announcements. With that in mind, this week’s post is in regards to one of Vertical Inc.‘s latest announcements - Wolfsmund, a seinen series written by Kuji Mitsuhisa.

Wolfsmund (狼の口: ヴォルフスムント or Ookami no Kuchi: Wolfsmund) is a seinen series set in 14th century Switzerland and centered around a massive checkpoint between one land and the next. The gate, Wolfsmund (the wolf’s maw) is the location of most of the action in the series, and guards St. Gotthard’s Pass, a key travel site in the Dark Ages – it connected two regions of Switzerland, Uri and Ticino, and was also one of the most direct routes to the Germanic states or to Italy.

The entire story appears to be about rebels fighting against some invading force- possibly Austrian or Germanic. In this manga, chapters seem to be centered around commoners or knights attempting to seek refuge or escape capture through St. Gotthard’s Pass as they try to move towards Italy; but the antagonist of this series, Governor Wolfram, seems to capture all who would attempt to evade him.

From what I can tell, Wolfsmund is a fairly dark manga – brutal and unflinching in the face of what admittedly was a dark period of human history. There is nudity and decapitation; there is violence and plenty of sword fighting. The series is not a warm and fuzzy read by any stretch of the imagination.

Some of the sword fighting action of Wolfsmund, Vol. 1. Vertical has announced this title as a future license.

Wolfsmund is currently being published in Enterbrain‘s Fellows! anthology, of which there is not a whole lot of data that I can find published – it appears that this month’s release marks their 24th volume of the anthology, so potentially about 2 years old at this point. What is more well known is that Wolfsmund is currently at 3 collected volumes and is currently ongoing. While I think this is a great license for Vertical, I continue to be surprised by the lack of licensure of Vinland Saga, another historic seinen manga – this license may be a concession by Vertical that this type of manga is in demand by the fan base, but seems alltogether more dark and sinister than Vinland Saga, a title published by Kodansha. (Vinland Saga’s length, ongoing at 11 volumes, may also have something to do with it).

There were plenty of other announcements this summer that I hope to explore at some point – if you have favorites, let me know, and I will see what I can find!

 

 

Manga Widget Investigates: 3 AM Dangerous Zone

While I am not back to full speed on the blog, I wanted to bring back a few of the long-running series that I have worked on in the past – the most popular of these is Manga Widget Investigates, and so we are back for more license requests and grovelling.

I have complained about the lack of josei manga published in the USA again and again, and to be honest, there still isn’t a lot published in the USA. We can call Bunny Drop josei, and there is plenty of BL, but there isn’t a whole lot of material besides that, and it’s a pretty big shame.

I’ve campaigned for other josei series in the past - so my bias for the content is pretty clear. Those other josei titles at least had a running chance at being licensed. However, the title I’m focusing on today is more of a long shot – not because it isn’t potentially a good series, but because it focuses on two things that are a little foreign to the US reader – salary-manga, and pachinko.

3 AM Dangerous Zone (午前3時の無法地帯 or Gozen 3 Ji no Muhouchitai) by Nemu Youko is a story about a girl recently graduated from college intending to become an illustrator, who ends up working for a design firm that does nothing but designs for pachinko machines, a popular form of gambling in Japan. These games are somewhat like the game of Plinko in the United States, and they revolve around acquiring metallic balls from machines. While Japanese law prevents exchanging the balls directly for cash, they are generally exchanged for some nominal token prize which is then “sold” to a handler for cash.

In 3 AM Dangerous Zone, the main character, Momoko, ends up getting sucked into the life of the firm and works like crazy to get experience and to get some sleep (she is constantly working all ends of the night). The series supposedly deals with her dislike for her working environment, her relationship with her boyfriend and other men in the department, and the comedy/drama that ensues from working at such a crazy company. Also, look at that haircut! And these covers!

Published in Shodensha‘s Feel Young josei anthology, this series seems like it has a mix of exuberance and romantic drama that would make it a fun read. It clocks in at a scant three volumes, however it also has two separate sequels, 3 AM Terrible Zone and 3 AM Dissonance Zone.

From what I understand, TokyoPop previously did work with Shodensha, including their line of books from Erica Sakurazawa and Happy Mania from the author of Sakuran, Moyoko Anno, but it is unclear what their current relationship with that company is; my assumption is that it is like most other relationships that Tokyopop has with publishers – broken.

Of note, critically acclaimed (and as of yet unfinished) Suppli is also from Feel Young. Still waiting to hear back on when I am going to get more volumes of Suppli.

I doubt that this manga has much of a life in the world of print manga, so my assumption is that the biggest target for a request here is JManga, which has already published Shodensha‘s COUSIN and Love My Life through their online platform. This book may add to JManga‘s growing josei presence on the internet, and seems like a small and fun license. At 3 volumes, it’s not a huge risk, and if it turns out to be very successful, we can also get all the sequels associated with it. A win-win for josei fans and JManga!

One thing of note here – most publishers are listening, especially JManga and Vertical. These publishers take great steps to connect with fans via social media, and I think that’s a great way to express your wants and desires. So JManga, you are officially on notice – I want more josei, and I want it to be like this. Pretty please?

Some Initial Thoughts On Barrage

One of the most interesting developments of the past year is Shonen Jump Alpha, and more specifically, the end of Tsugumi Ohba and Takeshi Obata’s Bakuman. While the comics running in Shonen Jump Alpha are all of the long running variety (Bakuman, one of the shorter works in the magazine, finished at a  measly 20 volumes), they are bound to end at some point, and when they do, the question of what to add in their place is an issue.

In Japan, this is not a problem. New comics are being released all the time. New one-shots and new series are being debuted at every corner, so if a comic goes out of an anthology, it’s not a big deal; there are plenty of backups to work with the missing space. However, in the one major shonen anthology, Shonen Jump Alpha, losing a series means finding a replacement, and using a replacement that is likely to be a long-term success.

When Bakuman ended, the powers that be at Shueisha/Viz decided that the newest manga for Shonen Jump Alpha would be Barrage, by Kouhei Horikoshi.

Barrage is about a young boy named Astro who lives on the streets. After the planet’s prince finds Astro and determines that they are exact look-a-likes, he forces Astro to take his place, and become Prince Barrage, with all the rights, priveledges, and responsibilities therein (including using the Orgue, something like a magical spear of destiny that can only be wielded by someone with the power to become king). What follows is a battle/adventure manga with sci-fi elements rooted in the notions of the power of family that is not your typical shonen manga and the stock bravery and guts that are oh so typical. The story pulls deeply from The Prince and the Pauper, although character designs, especially the alien in the first chapter, seem like something straight out of a Final Fantasy Tactics game. Industrial landscapes and rundown cities and towns show the decay of a ruler unable to lead his people and the ruinous results of an alien invasion.

While the content is overly similar in the first few chapters, things start to brighten up and expand as the manga moves into later chapters. We are starting to see what motivates Astro, the intricacies of the Orgue, Astro’s mystical weapon, and the struggles of the people of Astro’s home planet. The supporting cast is small at this point – only Tiamat, the royal retainer/bodyguard has become a main fixture in the cast, but like most adventure manga, I am certain that we will be collecting more characters very soon.

Barrage is like a good chocolate chip cookie. It is warm, familiar, and satisfying, but not particularly original. While the originality may Barrage start to show itself in future chapters, we are still seeing what is assuredly a mostly stock introduction, and until the series really comes into its own and builds the cast, I expect that’s what we can continue to see. Overall, Barrage makes up for its lack of immediate inventiveness for a certain amount of technical prowess; the images are sharp, the illustrations are clean, and overall it’s a fun reading experience. I am reminded quite a bit of Toto: The Wonderful Adventure by Yuko Osada, which had a similar style and flavor. We shall see how Barrage differentiates itself in the months to come.

When I first started subscribing to Shonen Jump Alpha, I didn’t know what to do with myself. I did not read scans, so hopping into these series this far advanced was very strange to me. Seeing a new series from the get-go has been an excellent eye-opener to what Shonen Jump Alpha can be, and I hope more new series are in the pipeline for Viz’s digital anthology.

Quick Picks: Jiu Jiu, Vol. 1

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Jiu Jiu, Vol. 1

Viz Media is releasing a new title through their Shojo Beat line up next week; Jiu Jiu is a 5 volume series serialized in Hana to Yume, the same anthology as Fruits Basket, and I’m looking forward to getting my hands on it. The two posing in  front are werewolves who have been adopted by the sword-wielding main character;. It sounds like a lot of fun. Check out Brigid Alverson’s advance review at MTV Geek.

More Thoughts on Kickstarter

Earlier this week, Digital Manga Publishing (@digitalmanga)’s UNICO Kickstarter fund hit its $20,500 publishing goal. This means, without snags or any unforeseen problems along the way, DMP will be publishing UNICO at the end of 2012, and will likely be publishing Tezuka’s A•TOMCAT in March of 2013 if the project meets its $26,000 funding goal.

As it was last time, voices have come out from the blogging community (Chris Butcher, Comics212, Johanna DC, Comics Worth Reading) questioning the use of the crowdsourcing platform Kickstarter. Last time we discussed the use of the Kickstarter platform, it was about the use of Kickstarter and its emotional heft, the use of guilt and marketing, my thoughts on the fan’s ability to commission work, and it eventually led to a fantastic discussion on Manga Out Loud with Digital Manga’s own Ben Applegate.

Christopher Butcher made some very pointed remarks in regards to the use of the platform for publishing that Johanna echoed:

- The basic acts of publishing are printing and promotion. If you are a publisher but you can’t print or promote, are you still a publisher? Some very smart people say yes, and I’m honestly not sure, because you’re unable to fulfill your basic roles and are counting on others to do that, and that’s where my conflict is.

As I, and many other more eloquent people of mentioned, the act of publishing a Japanese comic is not merely printing and promotion. the act of licensing the book, translating the original language into English, lettering and cleaning the art, quality control, and project management are all a large part of what a publisher does with a manga project: this is just the stuff that is apparent to me, someone who is not a part of the industry.

The question again comes back to what was originally posed in our original debates – if the “publisher” does not accept any of the risk associated with the printing of material, are they actually a publisher? To get to my answer, we need some background information.

Kickstarter plays by a completely different set of economic rules that the regular capital market. In the “old” publishing world, a publisher takes a risk on a property and decides to publishing it. Depending on the format, the author might get an advance on royalties and the publisher has to print the book; in the case of manga, there is an upfront licensing fee, all the costs to adapt the work for an English-speaking audience, and a printing fee. The publisher fronts the risk on this property and hopes/expects to get their money back from sales on that property.

Kickstarter changes the math significantly by changing the initiating question. In business, we ask the question, “Will this sell?” Kickstarter has no qualms about selling or not selling. Kickstarter’s question is, “Do enough people want this to happen?” This difference impacts the entire process of publishing. The change in question manipulates the model in such a way that we are moving from a supply and demand style economic system to a commission-based system.

I think that any person who is focused on “what a publisher is” or “publisher’s responsibility” or who has said anything like, “I don’t think DMP should be using Kickstarter because they are an actual publisher,” misunderstands the basis from which Kickstarter is working from and the fundamental change in monetary need. If you are working on Kickstarter, you are no longer working in the direct market model.  You can pull books back into that model later, but once you are in a Kickstarter, you are operating outside of  that model for as long as you have pledges to fulfill.

I’ve had my words about commission-based systems before, but for publishing, I will put it simply – while the Kickstarter system isn’t the most ideal (there is a lack of consumer protections, for example) it is a form of commerce that has existed for thousands of years. Consumers are still purchasing books; the publisher is still printing books. The format of how money exchanges hands changes, and how risk is applied changes, but that direct relationship, where the publisher creates a bound book, and I buy it, does not change. As long as that relationship is intact, and with the other duties that a publisher must perform (as previously mentioned) I feel it is downright silly to say that a publisher isn’t “real” because they are using Kickstarter.

TL;DR – a publisher using Kickstarter as its funding source? Still a publisher.

This is not even mentioning Kickstarter’s other potential uses for a large company, such as potential for publicity/marketing, research, community outreach, etc., which I don’t have the space to get into today.
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However, this isn’t the only content bouncing around the web right now.

To complicate things, some publishers have also voiced their opinions about the Kickstarter platform:

While Manga University’s opinion originally seemed to be just a bunch of sour grapes, after a bit of thinking, the line of thought is very valid. Twitter right now is a veritable tweet-storm of content regarding DMP’s efforts to get UNICO published and all the fans ticking down the dollar count. Certainly there is no storm of attention surrounding the release of one of Manga University’s “How to Draw Manga” books.

I think that the reason for this is the way fans currently interact with properties and artists that they love. Fans of a specific manga (say Negima! for example) have the ability to interact with other readers via chat boards or forums online, interact with the writer in some cases by sending letters or fan mail; they can manipulate the content by writing or drawing fan fiction; they can meet up with other fans at conventions to discuss the series. They can buy merchandise, buy the manga, buy anime spin-offs, and even buy a second manga spin off if they so choose. They can try to interact with the publisher by sending letters or meeting them at big comic conventions.

Something that is missing from this list that Kickstarter allows fans access to? The ability to impact the publication of the final manga. This allows fans to get into a whole new level. They have the ability now to pledge to help their favorite (or even not so favorite publisher) get a book they want from concept to the printer. They have the ability to get cool backers-only rewards. There is a feeling of direct involvement in the project even without having a say in the production values or images or anything of that nature.

DMP has actually stepped it up by allowing a select number of people to be on the UNICO and  A•TOMCAT Steering Committees, which, for all intents and purposes, allow fans to become even more entrenched in the workings of the publisher. This is hands-on in a way that most fans can only dream of, and it stands to reason why some people are very excited about these Kickstarter projects.

Ed Chavez, from Vertical, pointed out that his issue stemmed not from the Kickstarter platform itself, but rather from the content:

One could easily argue here that DMP has essentially been exploiting the hard work that Vertical has done for the past 7+ years bringing quality Tezuka products to an English speaking audience. Indeed, Tezuka’s works are generally thought to be good enough sellers that they could be sold using the regular publishing model.

But this brings up the differences between two publishers, and an area of speculation I don’t really care to walk into; the way that Vertical does business compared to the way DMP does business is fascinating, but ultimately, the decisions they make are theirs.

Ed seems to be making the point that Kickstarter is a fine platform for works that are tenuous, risky, or have the potential to fail, but Tezuka is none of those things. I tend to agree, although DMP may differ based on their financials or printing estimates. That being said, Tezuka is a powerful brand. His work commands an amount of attention only held by three or four other mangaka in English-speaking countries right now. It seems to me that any book published with the Tezuka name would sell a decent number of copies. What is less clear is whether most companies would take a “traditional risk” on a majority of these titles. Ed has gone on record saying Vertical would only like to publish another “half-a-dozen Tezuka titles,” meaning that something like a Kickstarter campaign from DMP might be the only way to get a Tezuka fix in the near future.

I think that what DMP is doing with Tezuka titles here is great. But, as some have mentioned, DMP runs the risk of killing the goose that lays the golden eggs if they continue to run Kickstarter campaigns focused only on Tezuka material. I would love to see DMP utilize Kickstarter for josei and seinen projects outside the scope of Tezuka, and hope to see that in the next Kickstarter campaign.
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Kickstarter is a fantastic tool; but as a tool for publishers, it is one that if not used properly, could fall by the wayside. I think that the newness of Kickstarter campaigning and the strength of the Tezuka brand have a lot to do with the recent successes of current Kickstarter programs. It is certainly not something that will fix all the ills of the manga publishing industry, nor will it be the tool that revives all of the long lost licenses still stuck in limbo. It may offer a solution to some publishers in order to print a select number of products, and it hopefully will allow publishers to explore less traditional content. I am looking forward to a less well known manga series being presented in a Kickstarter campaign before I make any longer-term prognostications about its use long term in the industry.

A Discussion on Crowd-Sourcing and Digital Manga’s Barbara Kickstarter Campaign

This weekend, I learned that Digital Manga Publishing had started a new Kickstarter project to publish a previously unlicensed unpublished manga in English. The work is Barbara, one of Osamu Tezuka’s adult-oriented works that have been the source of much of Vertical Inc.’s manga success. While the project has funded itself very quickly, there have been some skeptical voices, including Lissa Patillo at Kuriosity.ca.

I respect Lissa quite a bit for her work in manga blogging, and we’ve had the opportunity to talk about manga on Ed Sizemore’s Manga Out Loud podcast. The business of publishing is something Lissa and I both have a lot of interest in, and Lissa has essentially revealed herself as an “old soul” of publishing mentality in our podcast, while I consider myself more progressive, at least in matters of digital publishing. Lissa has been an excellent community member, and has done me a great service in multiple occasions by helping me get copies of comics from Canada that I would not otherwise have access to in the United States.

Why do I preface my entire article with all of this? Because while I think that Lissa is a great person and a wonderful member of the manga blogging community, I absolutely and vehemently disagree with her entire argument against Kickstarter campaigns, and I want to present the opposite argument without offering any personal insult.

What I want to argue in this article is that there is a stark difference between what the use of Kickstarter actually means for manga fans and the perceived attacks on fandom that have been presented by Lissa’s article. I feel that the bulk of Lissa’s argument is predicated on the idea that the traditions of analogue publishing are the only correct way to publish content, or that the publisher has an obligation to the traditional methods of licensing and publishing content in English. I disagree.

The Barbara Kickstarter campaign offers manga fanatics and Tezuka appreciators the ability to commission the translation and print of a volume of manga currently not published in English. I use the word commission because this is really what is happening with the Kickstarter campaign system. DMP is essentially saying “If you give us X dollars, we will do this project, and we can give you access to our process and input into the final product.”

Commissions are a vital part of the art industry, and comic publishing to a very large extent is a system of commercial art that does not run on this system.  There have been recent Kickstarter campaigns, such as Womanthology, Ashes, the Transmetropolitan Art Book, and The Dream-Quest of Unknown Kadath and Other Stories, to name a few, that have challenged the idea of comic publishing as an industry with traditional methods of content delivery.

With the Barbara Kickstarter campaign, DMP is essentially asking for a commission for a book. This is unorthodox considering what the traditional publishing model is (the publisher licenses material, translates, edits, typesets, and prints it, then sells it to bookstores and hopes to recoup its costs and make a profit). Just because this system is unorthodox does not make it bad. In fact, being able to have input in the way that the industry works and makes decisions offers fans the direct ability to be involved and get something that they want.

As publishers of Japanese content continue to dwindle in the United States, DMP is making a small move from the traditional publishing model to a commission model because commissions are what work for microniche consumer materials. We are at a place in the anime and manga industry that is stressful for publishers, because one flop, like Bandai’s overproduction of the Melancholy of Haruhi Suzumiya product, could lead to the failure of that company. DMP is readjusting its game plan to determine what markets will bear prior to taking the intial risk by asking consumers – something that no manga publisher has truly done before. This is a smart business move.

The idea of crowd sourcing risk has been a standard practice in the wider business community for a long time. The crowd-sourced model that DMP has adopted is a much more open and malleable process than the standard operating procedures of the banking, credit, and private equity industries. Also, unlike those systems, where you take on the risk without being explicitly made aware of it, you are being made aware of that risk when using Kickstarter.

Lissa makes some strong arguments about the role of publishers in the market. She states that Kickstarter is a program for individuals without corporate backing, and that traditional publishers should continue to publish manga traditionally. I have two issues with this statement. The first is that this argument denies the publisher the ability to experiment and change the relationship between producer and consumer. Experimentation, trying new business models is one way that microniche publishers like DMP can stay ahead of a recession economy, and continue to publish.

Second of all, as a rule, companies do generally take risks and hope that these risks lead to sales and a positive income. Just because that is what happens now, does not mean that is what DMP has to do. They do not NEED to bear the risks of a new title because they are a traditional publisher. They are under no obligation to do so. If DMP has a program that allows consumers to decide whether they want to pay for a possible license, it is perfectly fine for them to do so. This tradition of “risk to profits” in business only exists because it was the only way business could be done until the past 2-3 decades. If you as a consumer do not like the model that the publisher uses, then you do not need to purchase their products. But it is not an obligation for a company to take risk.

In fact, many other small businesses are using Kickstarter to produce content. Small Box Games is a great example of a small board-game publishing company that is using Kickstarter to fund games like Omen of War – and other companies are doing projects like this more and more frequently as time passes.

Lissa takes crowd-based risk a little personally, I think – she states that because the impetus to publish Barbara is left to the fan, the fan is accountable for the failure of it to meet its goals.

“There is definitely excitement and enthusiasm from fans fueling this drive, but it also feels like driving the pledging frenzy is the underlying sense of guilt and worry. After all, if you don’t pledge, you may never see the book. If you don’t pledge, it means you don’t want the manga at all. If you don’t promote this book you’ve likely never read and this initiative you only have on a promise will deliver, there will be no book. If Digital Manga Publishing isn’t able to create and print this book it is your fault.”

I think this is a gross overstatement of the relationship between the publisher and its customers. Never in a million years would DMP blame customers for not supporting a Kickstarter campaign. That’s the easiest way to go out of business that I can currently think of.

You have no obligation as a manga reader, consumer, or even as a Tezuka fan to purchase or fund Kickstarter campaigns. If you have doubts about the system, that is your chance to not purchase, not make that jump. If you decide not to buy from Kickstarter, you have made your choice as a consumer. That’s your right.

The idea that guilt is an emotion that should be considered in the use of Kickstarter projects is farfetched. In no other industry is there guilt associated with not buying an item because the manufacturer or project will fail if you don’t. This is antithetical to the idea of modern business – if the project/product does not succeed, it is not your failure as a consumer. It is a failure of the business to meet the wants/needs of the consumer.

Feeling guilt about not buying into Kickstarter because you think the project will fail is equivalent to the false guilt for allowing certain titles like Gintama die. Gintama didn’t succeed as a business venture and was cancelled. If you didn’t buy it, it was because you didn’t want it. Why should you feel guilty if the product is discontinued? Neither of these is a rational view on the relationship between a consumer and a producer.

I have discussed my thoughts on traditional publishing with Lissa and many of the manga blogging community, but as a restatement here, I feel that traditional publishing is becoming antiquated in this largely digital world. There are certainly products that can exist without direct consumer input, but in a microniche world, this is becoming less and less the case.

The way we license product from Japan is an antiquated system that is being threatened in a small but significant manner.  As we move forward in the next 10 years, it is my hope that licensing and publishing in the United States continues to grow out of the system created in the 90’s and in a more open, more consumer-oriented way. For this reason, I fully support the Kickstarter campaign that DMP is running and will continue to support these projects provided that the product they are offering is something I want to buy.

And if I don’t buy? Well, I won’t be feeling guilty about it.

Manga Widget Investigates: Tzusuki wa Mata Ashita

It’s been a while since I’ve gone snooping around the internet for license requests, but it’s a new year, and a time to get back into the business of blogging.

The recently passed Christmas, Hanukkah, Kwanza, and New Year seasons are a time of celebration for many people in the United States, and a large part of these celebrations is spending time with family. Having spent a lot of time with family this past holiday, I started to think about manga that focuses on the relationships between family members. Some of my favorite manga published in English focus on family dynamics (Cross Game and Bunny Drop come to mind) and while these books are probably not the most monetarily successful, these series have been critically acclaimed, and are always series that I make sure to have copies of at my home (and promote tirelessly!).

After a bit of digging, I came across what looks like a real gem – Tzusuki wa Mata Ashita (つづきはまた明日, To Be Continued Tomorrow) a manga about the Fujisawa family, which consists of a 5th grade boy, a 1st grade girl, and a salary-man father. The mother in the family has recently passed away, and so the Fujisawas gets by with the help of the father’s younger sister. The story starts off as a new family moves into the home next door, and the neighbors look remarkably similar to the Fujisawas. It seems like a very remarkable story, and having recently dealt with the pain of losing a family member, the idea hits close to home.

Tzusuki wa Mata Ashita is written by Kita Konno and published by Gentosha. The series is currently at 3 volumes and counting, and is currently published on Gentosha‘s Web Spica, which honestly, I’m going to have to learn some Japanese to understand exactly what’s going on here, but it looks like an digital platform similar to www.sigikki.com. I’ve been pulled to this site before on the account of beautiful watercolors and other artwork, but I still haven’t explored enough to know exactly what is going on. More reasons to become bilingual, I suppose.

Kita Konno is not a widely known writer in the USA, but has written a mix of josei, shojo, yaoi, and yuri manga in a mix of anthologies. This mixed pedigree makes a me even more interested in her work, as some of my favorite authors (Natsume Ono, Fumi Yoshinaga) have the same type of mixed pedigree.

As far as publishers go, I am not sure if any of the publishers have a direct relationship with Gentosha, so perhaps someone like Yen Press might go for this title, or perhaps this might be a great candidate for Digital Manga’s Kickstarter crowdsourced publishing. (I believe that TOKYOPOP had a licensing relationship with Gentosha, but unfortunately, TOKYOPOP is no longer publishing manga. Probably.) It appears that the parent publishing company has done some work with digital comics, so that might be a good home for Tzusuki wa Mata Ashita, so either JManga or NetComics take note.

While manga about families suffering hardship and coming out of it together may not sell a lot of comics to the Naruto crowd, it has the appeal of a more independent, adult comics-reading audience, and as the manga-reading population ages, this sort of content may be a good step in that direction. I would love to see manga like this in the United States, and I challenge publishers to redefine the meaning of manga with titles like Tzusuki wa Mata Ashita.